Kasen has some new normals (the elbow drill), and animation change for the 6Y. The normal charge shot is also available faster, as soon as you start holding the Y button, which makes it faster to use. The charge shot is more like Soku now, and there's a second, more powerful version and probably extra projectiles. Instead we got denser and more bullet counts. Touhou Shinhiroku: Urban Legend in Limbo is an Action game, developed and published by Team Shanghai Alice, which was released in Japan in 2015. So they chose to just revamped the movesets instead of adding customization in the end, huh. I guess this is where Byakuren's Occult came to play, huh
![touhou urban legend in limbo koishi guide touhou urban legend in limbo koishi guide](https://i.kym-cdn.com/photos/images/newsfeed/001/046/064/45f.jpg)
You can no longer do infinite dash, so no more zig-zag movement. It provides you with better mobility than your dash, and I'm pretty sure it'll be useful for chasing the occult ball.Įither this is a bug or not, I wouldn't know. Touhou Shinpiroku (Deep Secret Record) Urban Legend in Limbo ( Urban Legend in Limbo) is the 14.5th official installment of the Touhou Project, released on May 10, 2015. In this state, your animation is like the usual left and right movement, but you can actually change altitude, like when opponent use their spellcard in story mode. While you're holding your charge shot, you'll enter what I'd like to call "glide state". I little testing and I already find something funny about it. Guess it's on to finding a way to disable it when playing ULiL so I don't have to reinstall whenever I want to play some Elite: Dangerous. That it was running on startup was odd though, but at least it's resolved.
#Touhou urban legend in limbo koishi guide software#
It also seems to not want to launch through AppLocale- though it's entirely possible that that's a different issue entirely.Įdit: Turns out it was some software installed alongside freetracknoir.
![touhou urban legend in limbo koishi guide touhou urban legend in limbo koishi guide](https://www.mobygames.com/images/covers/l/734264-touhou-hyouibana-antinomy-of-common-flowers-playstation-4-front-cover.jpg)
Story mode plays fine though, as it only accepts input from 1P, which is my keyboard, but anything outside of that is nigh inaccessible. I've even tried pulling out all unnecessary peripherals to see if it was confusing one of those as a controller to no avail. One odd aspect of this is it's not like I had a controller connected and then disconnected it- I don't even have one I can use. Has anyone else been having issues with the demo thinking you have a controller attached when you don't? That's what I've narrowed down the issue to- it seems to think a controller is connected and that it's stuck pushing up(making menu navigation extremely difficult). I'm a fan of Reimu's new C attack particularly. Definitely liking the changes that I've been able to test so far- feels very different from the original demo, imo.